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Transfer of skill from a computer game trainer to flight
Gopher, D | Weil, M | Bareket, T Human Factors [HUM. FACTORS]. Vol. 36, no. 3, pp. 387-405. 1994.
An experimental study was conducted to test the transfer of sill
from a complex computer game to flight performance of cadets in
the Israeli Air Force flight school. The context relevance of the
game to flight was argued on the basis of a skill-oriented task
analysis, using the framework provided by contemporary models of
the human processing system. The influence of two embedded
training strategies was compared, one focusing on the specific
sills involved in performing the game, the other designed to
improve the general ability of trainees to cope with the high
processing and response demands of the flight task and teach
better strategies of attention control. Efficient control and
management of attention under high task load are argued to be
skills that can improve with proper training and generalize to new
situations. Flight performance scores of cadets who received 10 h
of training in the computer game were compared with those of a
matched group without game experience. Both game groups performed
significantly better than the no-game group in the subsequent test
flights. The results are discussed with reference to the
theoretical framework within which the context relevance of the
game was supported.
Descriptors: Article Subject Terms aircraft | computer applications | education | military | simulation | training | Article Geographic Terms Israel
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