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Transfer of skill from a computer game trainer to flight
Gopher, D | Weil, M | Bareket, T
Human Factors [HUM. FACTORS]. Vol. 36, no. 3, pp. 387-405. 1994.

An experimental study was conducted to test the transfer of sill from a complex computer game to flight performance of cadets in the Israeli Air Force flight school. The context relevance of the game to flight was argued on the basis of a skill-oriented task analysis, using the framework provided by contemporary models of the human processing system. The influence of two embedded training strategies was compared, one focusing on the specific sills involved in performing the game, the other designed to improve the general ability of trainees to cope with the high processing and response demands of the flight task and teach better strategies of attention control. Efficient control and management of attention under high task load are argued to be skills that can improve with proper training and generalize to new situations. Flight performance scores of cadets who received 10 h of training in the computer game were compared with those of a matched group without game experience. Both game groups performed significantly better than the no-game group in the subsequent test flights. The results are discussed with reference to the theoretical framework within which the context relevance of the game was supported.

Descriptors: Article Subject Terms aircraft | computer applications | education | military | simulation | training | Article Geographic Terms Israel